local tex_base="water\\water_ryaska1"
local tex_nmap="water\\water_normal"
local tex_dist="water\\water_dudv"
local tex_env0="$user$sky0"
local tex_env1="$user$sky1"
function normal(shader,t_base,t_second,t_detail)
shader:begin("water","water")
:sorting(2,false)
:blend(false,blend.srcalpha,blend.invsrcalpha)
:zb(true,false)
:distort(true)
:fog(true)
shader:sampler("s_base"):texture(tex_base)
shader:sampler("s_nmap"):texture(tex_nmap)
shader:sampler("s_env0"):texture(tex_env0):clamp()
shader:sampler("s_env1"):texture(tex_env1):clamp()
end
function l_special(shader,t_base,t_second,t_detail)
shader:begin("waterd","waterd")
:sorting(2,true)
:blend(true,blend.srcalpha,blend.invsrcalpha)
:zb(true,false)
:fog(false)
:distort(true)
shader:sampler("s_base"):texture(tex_base)
shader:sampler("s_distort"):texture(tex_dist)
end